using System;
using System.Collections.Generic;
using System.Text;

namespace BlackJackSimulator
    {

    internal class RunResult 
        {
        private int m_RunResultID;

        private List<Player> m_ResultPlayer = new List<Player>();

        public RunResult()
            {

         //   m_ResultPlayer = new List<Player>();
            }
        public int RunResultID
            {
            get
                {
                return m_RunResultID;
                }
            set
                {
                m_RunResultID = value;
                }
            }
      
        public void AddPlayerToResult(Player ResultPy)
            {
            Player newPlayerToAdd = new Player();
            newPlayerToAdd = ResultPy;
            m_ResultPlayer.Add(ResultPy);

            }
        public List<Player> PlayersInResults
            {
            get { return m_ResultPlayer; }
            

            }
    }
}
